Monday, August 31, 2009

Boggle for the iPhone ... Released!


Boggle is our second title we developed for Electronic Arts (and Hasbro), and it went live on the iTunes App Store today! We're really pleased with the way this title came together, and we hope you'll give it a try and let us know what you think.

Thursday, July 2, 2009

We're on Facebook Now

We finally got ourselves a Facebook page. Be sure to look us up and become a fan. Our biggest fan, Dexter, is also our hardest working employee ... or is he ?!

Saturday, June 6, 2009

Spore Origins in an Apple Store

No we're not talking about Spore Origins in the App Store, we're talking about an actual, physical, Apple Store. Apple's new ad campaign for iPhone Apps is really slick, and we were pleased to find one of our games being shown off!

Thursday, May 7, 2009

Armado Gets an Update

Armado for the iPhone has been bumped to version 1.2. This update allows users to listen to their own music while playing! In addition, Armado Lite has been submitted to Apple and is currently in review ... we expect this to be available very soon.

Friday, February 20, 2009

Cellular Game of the Year - Spore Origins!

The Academy of Interactive Arts & Sciences had their 12th Annual Interactive Achievement Awards last night, and Spore Origins took home Cellular Game of the Year! We're very excited about this ... a great finish to a fun game to make. Here's the full list of all winners: 12th IAA Winners

Wednesday, December 17, 2008

Best Artistic Design - Spore Origins!

IGN has published their Best of 2008 for all gaming categories and platforms known to man and women. It just so happens that one of our own, Spore Origins for the iPhone, got awarded for Best Artistic Design. Woo-hoo! Thank you IGN.

Monday, December 8, 2008

Armado Christmas Sale

We just wanted to let you know we’re having a Christmas sale for our latest game Armado. For a limited time we’ll be offering Armado for 0.99 cents. We put a lot of time and effort into this game, and for us we really just want to get it into as many hands as possible.

We of course want your feedback, and we’re trying to provide updates as we continually polish our products.